CASE STUDY
Ensuring Quality for a Strategy-Driven Game
Okron Studio developed World Warfare & Economics, a strategy game simulating global conflicts, diplomacy, and economics, set for community-influenced updates.
GAMING
ABOUT THE GAME
Strategic warfare and economic management
World Warfare & Economics” is an immersive strategy game where players manage resources, build armies, and engage in global conflicts. The game combines complex warfare tactics with economic management, requiring players to balance military expansion, diplomacy, technological advancements, and economic growth to dominate the world. Strategic thinking, careful planning, and adaptability are key to securing victory
HIGHLIGHTS
1500+
Regression Test Cases
250+
Initial Checklist
- 100+ Bugs Logged in the latest version to streamline resolution.
- Real-time community engagement for real-world scenario validation.
- 24/7 Support.
Tools we Used
PROBLEM STATEMENT
Bug Verification in a Vast Game
Due to a complex navigation system and varied gameplay scenarios, reproducing bugs in the game’s beta phase was challenging. Numerous gameplay reports highlighted issues, so ensuring the reproducibility of bugs prior to a wider release became crucial. A structured testing approach was necessary to address and prioritize significant gameplay issues while efficiently managing minor glitches. As the game’s interface and features frequently evolved, real-time integration of user feedback and comprehensive pre-release testing became essential to maintain smooth gameplay and minimize disruptions.
SOLUTION OVERVIEW
Comprehensive Bug Management
- Developed and automated a suite of over 1500 regression test cases to cover core game functionality.
- Conducted extensive initial checklist-based testing for baseline quality checks.
- Actively monitored Discord for community-reported bugs and ensured reproduction in real-world scenarios.
- Logged over 100+ bugs in JIRA, prioritizing based on severity to streamline resolution.
- Updated test cases in Tricentis based on frequent UI and gameplay updates.
What we did?
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